Bo and Pete: Dialogue Script

A ship is flying through space in the vicinity of another planet known by its inhabitants as Iraoka, but officially as Aksora. An asteroid headed towards the planet glances off the ship, sending small parts of debris flying into space.

(Moments after being hit by an asteroid. Radio music shuts off)

BO:
What was that?!

PETE:
Dunno, but it damn near sent me through the hull!

BO:
Strap yourself in – this isn’t good at all!
Was that an asteroid?

PETE:
Can’t tell from here. Why, you think it hit us?

BO:
Shoot! Never mind that, I’ve got to get this girl on the ground before she does it for me…

PETE:
Hey, look! Some ground.

Cut to screen of first level. The grounded ship is in the bottom corner. Bo leaves the ship.

BO:
What a mess… It’s a good thing we offloaded the cargo on Coynes, eh Pete? I would not want to deal with those damages.
Pete, you there?
He’s never this quiet. Where’s he gone?

PETE!
Maybe he’s still inside…

BO disappears into the ship for a few moments, then returns, perplexed.

Nothing there.
Perhaps he was knocked out of the ship. I told him to buckle up!
I hope he’s okay…
Better go find him. He might actually be hurt this time.

LEVEL STARTS

BO:
Not a lot of trees here, are there…
But the ground is so soft! Very strange.
Flowers with red leaves. That’s odd.
And these ones are brown!
Not a huge variety of colours on this planet, is there?
Though I must say, that sky looks fantastic!

(upon coming across a spike pit)
Spikes. Pit. That is… an actual spike pit. Right!

NEXT LEVEL

BO comes across a  signpost. He can’t understand the words but it looks threatening all the same.

BO:
Well, that’s… comforting!
This wouldn’t have happened if the boss bothered to install some decent collision sensors on the ships.
Funny how he still manages to blame his pilots when things go wrong.
LightLight Shipping. Ha! It certainly lives up to its name!
Still… It’s a job, after all…
Matter knows there haven’t been a lot of those lately…

NEXT LEVEL

BO:
Not so much soil, now. It’s getting quite rocky.
Looks like it’ll be getting steeper soon. There are a few hills overhead.
Or are they mountains? They’re made out of rock…
Ouch! Stubbed my toe on that one!
This is getting ridiculous. PETE! Where are you?
Another pit of spikes? I nearly fell in that time!
I’m not being careful enough. They seem to pop up everywhere!
I get the feeling someone doesn’t want me around…

NEXT LEVEL

BO encounters a rotting skeleton lying on the ground. A ray gun (or whatever weapon BO uses) is lying on top of it

BO:
Well, that’s just disgusting.

BO notices the gun in the skeleton’s hand

Ah. Well. Looks like that didn’t help him much.
I guess I do need it more. If whatever killed him is still around, anyway.

BO takes the weapon

Ugh, that was horrid. I never want to do that again.
I hope this planet has water. I need to wash my hands…
The sooner we get out of here, the better.

A COUYO appears. It has red skin with lighter yellowish markings shaped like flames. It appears distressed.

(Note: this is because the colours of Bo do not match with the surroundings, which are coloured in various shades of red, yellow and orange. Couyos react adversely to this, the resulting breakdown having the potential to become so severe they start bleeding. Bo does not understand the language they speak, so whether their resulting dialogue is understood by the player is tbc)

Oh.

COUYO:
No. It does not match.

BO:
I’m sorry, what?

COUYO:
This is wrong. You cannot be here
Unhued! You must leave quickly. Do it!

BO:
I really don’t understand what you’re saying.

COUYO:
Gah! You are hurting me!.

BO:
Hey! Calm down!
You don’t know common speech?

COUYO:
I will not let you bring pain upon Iraoka. Leave!

The COUYO’s hands start burning. BO panics and brings out the weapon he found, training it upon the COUYO

BO:
Please, I don’t want any trouble. I just want to find my friend.

The COUYO’s eyes begin to bleed. It screams in pain.

COUYO:
Argh! One more chance. One more.
Leave and see no harm. Leave now!

BO:
I just- I don’t know your language! Ple- Please don’t-

COUYO:
Why won’t you leave?
So this is your colour? Fine.
No more warnings.
Now you die.
UNSHADE!

The COUYO raises his arms as if to throw. BO shoots. The COUYO dies.

BO:
Oh, Matter. Oh no, I killed him!
Why did I kill him? I didn’t want that!
Why did I take the stupid thing?
This is horrible, this – I can’t stay here.
Oh, but Pete is still missing. I need to find him.
Damn it all. Oh, Dark, oh, Aether, oh Matter I hate this!
I better go before more of those things turn up.
Pete has to be around here somewhere!

NEXT LEVEL

At the start of this level, Bo finds Pete waiting for him.

BO:
Pete! I’ve been looking all over!

PETE:
Don’t exaggerate. There’s a whole planet here.

BO:
Wha? Jus- I- Well…

PETE:
In your own time.

BO:
Are you okay? Did you hurt yourself?

PETE:
I’m fine. I only bumped my head.
Ok, I think I bruised a few things as well.
What? I’m a floating ball of something. I don’t get hurt that easy.

BO:
I told you to buckle up!

PETE:
I didn’t have time! Things were falling off the engine.
Kinda needed to stop that, y’know?

BO:
So how did you get out this far?

PETE:
Well, I walked, didn’t I? Okay, floated.
The point is I moved of my own accord.

NEXT LEVEL

BO:
Why are we still walking this way? We need to go back!

PETE:
Can’t. Ship’s broken. Gotta fix it.

BO:
But we can’t stay here!

PETE:
Outta my telekinetic range.
We need to find a village to see if they have the things we need.
Or the closest available alternatives.
Then we can get off the ground.

BO:
A village? Oh no, we can’t go there!

PETE:
Why is this such a problem? Are you alright?
Bo?
You seem to have lost a little colour.

BO:
Didn’t you see the signs? The traps?
The natives don’t want us here!

PETE:
Okay, seriously. What happened?

A pause.

BO:
I- I ran into one. He attacked me. I killed him.

PETE:
You what?!

BO:
I didn’t mean to! I panicked, my finger slipped-

BO takes out the gun he found earlier, but continues rambling like he didn’t even notice.

PETE:
Where did you get that?

BO:
He was throwing fire at me, Pete! Wait, what?

PETE:
The weapon. That. Where’d you get it?

BO:
What? Oh.
I… found it. On a skeleton a little way back.

PETE:
Oh. I guess that complicates things.

BO:
They don’t speak common, either. Do you have a translator?

PETE:
Yeah.

BO:
Oh, good.

A long pause.

PETE:
We still need to find the nearest village, though.

BO:
Great.

PETE:
We just need to be a little more careful, that’s all.

BO:
Right.

PETE:
And if you could try not to kill any more of these guys, that’d be great.

BO:
Got it.

NEXT LEVEL

The rocky area smooths out into a plain, there are occasional drops in the ground, like the plain stands above a huge cavern. There are shallow pools of red water scattered about, like it rained recently. In the distance, the beginnings of a large forest blot out the sky, which is a clear, bright orange, before being swallowed by the trees. The small but bright white sun glows high above like the high noon. Bo and Pete are still searching for the nearest village. It’s not been long after their reunion earlier.

BO:
So…
I had a look in the engine room before I headed out…
Looked very chaotic.

PETE:
Aww, come on, Bo! That’s my area!
I keep telling you…
You better not’ve messed with my stuff!

BO:
No, the crash rather did that for me.

PETE:
Not making me feel much better, y’know…

BO:
I was trying to find you. It’s not my fault you ran off!

PETE:
Guh, ok, fine – but did you have to look in there?

BO:
Obviously. You might’ve been hurt, or trapped!

PETE:
Nothing I couldn’t have got out of.

BO:
Alright, alright, never mind…
Will you need a lot to get her going again?
Because comparing that room to my brother’s sleeping quarters would be a kindness.

PETE:
Hey!
Okay, yeah. She’ll need a lot of work before we can fly again.

They reach the edge of the forest. Close by, what seems to be an entrance to a cavern gapes, inviting the stranded travelers towards its yawning trek into the darkness.

Hey, maybe the village is down there! Something certainly is…

BO:
Yeah, something terribly dark and unpleasant. What do you think?

PETE:
High, decorative ceilings and glittering chandeliers?
Maybe there’ll be rivers of lava. That should light things up!

BO:
I think I prefer the forest!

PETE:
Yeah…
Y’know, those trees are awfully tall for someplace so high up!

Here they could choose between entering the forest or the mysterious cavern. If not, they can come back to it later. The continuing narrative follows their entrance into the forest, which is bathed in a dark, reddish light. Even the leaves and bark appear to be shades of red and orange. The trees have winding pathways running up the bark into the canopies, and some have bridges connecting to others.

BO:
Maybe this is a village…

PETE:
Would we really find ship parts here?

BO:
Why wouldn’t we?

PETE:
I dunno!
But…
Those platforms don’t look like they could hold a ship, is all.
And a forest ain’t really the best place for one either.

BO:
Then maybe they’d be above the trees.

PETE:
You mean the treetops?
Well, it’s worth a look.

NEXT LEVEL

More Couyo appear, and Bo is visibly distressed by the sight. One, who looks like he’s in charge, appears at the top and vanishes soon after.

COUYO SEEKER:
The Minister has gone missing! Search for him!
We cannot hold the opening without him.

BO:
Ah, Matter!
There’s more of them.
There’s really quite a lot of them, too…

PETE:
Just avoid them.

BO:
Was that a war cry?
Are they a mob?

NEXT LEVEL

PETE:
Of course not, they’re looking for someone.
In fact, here:

Pete passes the translator to Bo

I don’t feel like playing medium.

BO:
Do you think they’re looking for the one I ran into earlier?

PETE:
Let’s hope not.
Although, ‘Minister’…
That means someone important, right?

BO:
It does sound like it.

PETE:
Jeez…
If it is that one you killed…
We’re really in trouble!

BO:
Why don’t you ever try cheering me up once in a while?

PETE:
Yeah.
Sorry.
Need to keep it in mind, though.

BO:
I suppose…

NEXT LEVEL

BO:
Galactic law is pretty shady with murder, isn’t it?
They leave it to the planet’s government to sort it out.

PETE:
So…
Feel like getting executed on a strange new world?

BO:
Shush.

PETE:
OK.

A long pause.

BO:
Actually, don’t.
What do we need to fix the ship?

PETE:
I won’t lie, it’s quite a lot.
Plenty things got cracked in the crash.
Hell, they’d completely fail if we try taking off, I’ll bet.
Navigation circuit is completely shot, for starters.
One of the thrusters outside looked dodgy, too.

BO:
Could we not fly carefully?

PETE:
No.
I just told you most of the systems will break at the drop of a hat!
You don’t want to suffocate, do you?

BO:
Fine, you’re the mechanic.

PETE:
Good.
Cause half of the life support system needs replacing.
I think the graviton regulator coil is broken, too.
Plus, I think the rotation mechanism is out of alignment.
(Pause) Did that go over your head?

BO:
Only the rotation part.
The rest I understood well enough.

PETE:
Oh, the rotation just stops everything overheating.
Weird, but it works.
It also doubles as a generator for the auxiliary.

BO:
Alright, alright!
I didn’t ask for an engineering lesson.
Is there anything that isn’t broken?

PETE:
Uh…
The FTL Drive…
Waste management…
Heating and lights.
The propulsion regulator looked intact, as well.
Y’know, you really should know your ship better.

BO:
I know she’s not flying right, that’s enough.
Is that everything?

PETE:
Just about.

written by Jenny Steiert, August 2014